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Near the end of the file you should find "displayName": and then your current display name. Find launcher_profiles.json and open it up with a text editor. To get the second person connected, first go to your. The first player should now be able to connect fine as normal with the proper account name, or start the LAN server. Edit server.properties found in the parent folder of your minecraft folder.You can ignore this step if you're using in-client LAN.
![minecraft at launcher server player inventory minecraft at launcher server player inventory](https://i.ytimg.com/vi/vIlQuy2D0mc/maxresdefault.jpg)
This will wipe that player's progress and inventory.If you are using a proper server you'll need to set "online-mode" to "false" in the server properties. Delete it by pressing the delete key or clicking the red 'X' iconĪ quick option is to delete or rename the.
![minecraft at launcher server player inventory minecraft at launcher server player inventory](https://raspberrytips.com/wp-content/uploads/2018/09/minecraft-launcher-login.jpg)
You can remove the inventory item from this file as follows: This file is in the NBT format and can be edited using the NBTExplorer tool: You can find out a player's UUID at this website: The game will save current item slot and inventory into your player's save file located in: However, the following lines (or similar) may appear near the top of the stack trace:Īt .EntityPlayer.func_70620_b(EntityPlayer.java:1843)Īt .EntityPlayerSP.localGetItemIcon(EntityPlayerSP.java)Īt .getItemIcon(ClientPlayerAPI.java:4816)Īt .EntityPlayerSP.func_70620_b(EntityPlayerSP.java)Īt .ItemRenderer.renderItem(ItemRenderer.java:100)Īt .ItemRenderer.func_78440_a(ItemRenderer.java:486) The specific cause of the crash can vary so the intital lines of a stack trace in a crash report cannot be relied upon to identify the problem. When the player tries to re-join, the server remembers which hotbar slot was active and so the client will crash upon joining. When the client tries to render the item in the player's hand, it fails and crashes. The client will crash as soon as the item is either placed in the active slot on the hotbar, or the item is first placed in the hotbar and then selected. This article relates to a client crash that is caused by holding a bugged item in the player's hand.
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